MAP10: Null (Strife: Absolute Order)

MAP10: Null is the sixth and final map of Strife: Absolute Order. It was designed by Adam Woodmansey (Khorus) and uses his own custom music track. It is reached after completing MAP15: Void.

This level is a copy of MAP02: Sweetwater after it has been destroyed by The Order. The player must eliminate their remaining forces and then find a way out of town.

Essentials
As the level starts, you will pick up a stamina implant and find yourself moving towards an image of the Programmer, after which you will be teleported to the now-destroyed town of Sweetwater. Head forward and pick up the mauler and two energy packs, then turn right and collect the three medical kits ahead. Head around the wall and kill the three acolytes waiting ahead, then go down the first set of steps and turn right to see the Bishop ahead. It is advisable to destroy the Bishop now using your new mauler, as it will allow you to safely access the armorer's shop and more enemies will appear here later. Circle-strafe around the Bishop to avoid its homing missiles and keep firing until it is destroyed.

Return to the staircase and head down to the bottom floor near the mine entrance. Destroy the two crusaders in this area (plus the reaver on Elite or Bloodbath skill levels) and take the two medical kits and energy pod from the crates here. Head west down a wooden passage, which contains a varying number of stalkers and templars, and jump through the window into the destroyed tavern. Kill any enemies here and take the Order Key from the bar.

Return to the passage and keep heading west until you reach a staircase leading to a dried-up water pool. Head through the door in the north-west corner (which previously led to H2O), destroy the two crusaders here (three on Elite or Bloodbath) and take the Oracle Key from the green floor next to them. Now backtrack through the passage towards the town - as you approach the tavern you will find an inquisitor has appeared in the area (or two on Elite or Bloodbath). Use the building on your right for cover and deploy your most powerful weapons to fight them off (the mauler's secondary fire is useful here if you can spare the health).

Once the inquisitors are dead, head back up the staircase and destroy the reavers waiting by the armorer's shop. Press the blue button opposite the top of the stairs and then flip the switch behind it to open the level exit. Head east and go through the wooden gate that has lowered to finish the game.

Other points of interest
An accuracy upgrade and a box of bullets can be found on top of rubble by the staircase. Jump on top of the red wall next to it, then jump on the ruined pillar here and use it to climb on the rubble.

The medic has been killed, but you can find a medical kit in the back of his shop. The armorer is still alive and will sell crates of missiles, high-explosive grenades and energy pods - press the hand scanner by the shop entrance to lower the forcefield.

Secrets
There are no official secrets on this map.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level:

Technical information
A DECORATE lump is used to increase the Bishop's health from 500 to 1,200, and to stop it spawning a spectre on death.

Trivia
If you use a noclip cheat to get over the gray wall opposite the armorer's shop, you will find the words "HE DEAD" on the floor in the north-east corner. This is a reference to MAP02, which had a beggar in front of the words "GET OFF MY LAWN" in the same spot.